3DS Max Models
I’m not a designer/artist but I do take pride in my work so here are the models that I made for one of my modules. This process, whilst unnecessary for programmers, gave me a good insight into the creation and structure of 3D models. I feel this knowledge is useful and has helped me gain a better understanding towards rendering and game engines.
These models were limited in terms of how many polys I could use for each one. For example the fire extinguisher had to be 400 polys +/- 10% and the clock had to be 800 polys +/- 10%.
Fire Extinguisher
425 Polys
Clock
759 Polys
Weapon (in this case a staff)
2,186 Polys
Log Cabin
4,326 Polys
Vehicle
7,7656 Polys