3DS Max Models

I’m not a designer/artist but I do take pride in my work so here are the models that I made for one of my modules. This process, whilst unnecessary for programmers, gave me a good insight into the creation and structure of 3D models. I feel this knowledge is useful and has helped me gain a better understanding towards rendering and game engines.

These models were limited in terms of how many polys I could use for each one. For example the fire extinguisher had to be 400 polys +/- 10% and the clock had to be 800 polys +/- 10%.

Fire Extinguisher

425 Polys


Clock

759 Polys


Weapon (in this case a staff)

2,186 Polys


Log Cabin

4,326 Polys


Vehicle

7,7656 Polys